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AAA Triangle Calculator

Enter all three angles of a triangle to instantly get the relative side ratios and triangle classification. Add one known side length to unlock the actual side lengths, perimeter, area, inradius, and circumradius. The calculator validates that the angles sum to 180 degrees and shows a step-by-step breakdown of the Law of Sines solution.

Your details

Interior angle opposite side a, in degrees.
deg
Interior angle opposite side b, in degrees.
deg
Interior angle opposite side c, in degrees. Must equal 180 minus A minus B.
deg
Provide one side to compute actual lengths, area, and perimeter.
Length of the known side in any consistent unit.
units
Angle sumAcute triangle
180deg

Must equal exactly 180 for a valid triangle.

Relative side a1.3473
Relative side b1.5321
Relative side c1
Triangle typeAcute Scalene

Valid triangle - angles sum to 180 degrees.

  • Your triangle is acute scalene: angles are 60, 80, and 40 degrees.
  • The sides are in the ratio a : b : c = 1.347 : 1.532 : 1.000, derived from the Law of Sines.
  • Three angles alone fix the shape but not the scale - infinitely many similar triangles share these angles. Provide one side length to calculate actual dimensions.

Next stepSelect a known side from the dropdown to unlock area, perimeter, and exact side lengths.

What is an AAA triangle?

An AAA triangle is one where all three interior angles are known but no side length is given. Because the three angles of any triangle must sum to exactly 180 degrees, giving all three angles tells you the complete shape of the triangle - its proportions - but not its size. Think of two triangles with the same set of angles: one could fit on your thumbnail and another could span a field. They are similar (same shape, same proportions) but not congruent (different sizes). Mathematically, three angles define an equivalence class of infinitely many similar triangles. To pin down one specific triangle you need at least one side length alongside the angles.

What this calculator computes

Step one: the calculator checks that your three angles sum to 180 degrees (within a tiny rounding tolerance). If they do not, it flags the error and shows the actual sum. Step two: using the Law of Sines, it derives the relative side lengths. The Law of Sines states that a / sin(A) = b / sin(B) = c / sin(C), meaning the sides are proportional to the sines of the opposite angles. The calculator normalizes these ratios so the shortest side equals 1, making comparisons easy. It also classifies the triangle by both angle type (acute, right, or obtuse) and side type (equilateral, isosceles, or scalene). Step three: if you supply one known side length, the calculator scales the ratios to real dimensions and computes the other two sides, the perimeter, the area (via Heron's formula), the inradius (radius of the inscribed circle), and the circumradius (radius of the circumscribed circle).

The Law of Sines and why it works here

The Law of Sines is the key formula for AAA triangles: a / sin(A) = b / sin(B) = c / sin(C) = 2R, where R is the circumradius. When all three angles are known, the ratio of any two sides is fixed: b / a = sin(B) / sin(A). This means you can find every side relative to any one given side. For example, if angle A = 60 degrees, angle B = 80 degrees, and angle C = 40 degrees, then sin(60) = 0.8660, sin(80) = 0.9848, sin(40) = 0.6428. Normalizing by the smallest sine gives relative sides of a : b : c = 1.347 : 1.532 : 1.000. If you are then told side c = 10, all other sides and dimensions follow immediately from scaling.

Practical uses of AAA triangle analysis

Surveyors and navigators frequently know angles before they know distances: triangulation measures two angles from known baselines to locate a distant point. Architects and engineers use angle-defined triangular bracing where proportions matter first and sizing comes later. In photography and optics, angle of view calculations rely on triangular geometry where only angles are initially specified. In astronomy, parallax measurements begin with angles observed from different positions before converting to actual distances using a known baseline. Computer graphics and game engines use angle-specified similar triangles for level-of-detail scaling, fitting a pre-proportioned triangle into a scene by specifying just one dimension at render time.

Triangle classification quick reference

Angle typeLargest angleSide typeSide relationship
AcuteAll angles < 90Equilaterala = b = c (all angles = 60)
AcuteAll angles < 90IsoscelesTwo sides equal, two angles equal
AcuteAll angles < 90ScaleneAll sides and angles different
RightExactly one angle = 90IsoscelesTwo legs equal (45-45-90)
RightExactly one angle = 90ScalenePythagorean triple or general
ObtuseOne angle > 90IsoscelesBase angles equal, apex > 90
ObtuseOne angle > 90ScaleneAll sides and angles different

How triangles are classified by their angles and side relationships.

Frequently asked questions

Can you fully solve a triangle with only three angles?

Not completely. Three angles define the shape (relative proportions) of a triangle but not its scale. Infinitely many triangles share the same three angles - they are all similar to each other but differ in size. You can always find the relative side ratios using the Law of Sines (a : b : c = sin A : sin B : sin C), and classify the triangle type. To find actual side lengths, area, perimeter, inradius, or circumradius you also need at least one side length.

Why must the three angles sum to exactly 180 degrees?

This follows from the parallel postulate of Euclidean geometry. Draw a line through any vertex of a triangle parallel to the opposite side. The alternate interior angles show that the three interior angles fit together to form a straight angle (180 degrees). This holds for every flat (Euclidean) triangle without exception. On curved surfaces like a sphere, triangles can have angle sums greater than 180 degrees - a triangle on Earth drawn between the North Pole and two equatorial points can have angles summing to 270 degrees.

What is the Law of Sines and how does it apply here?

The Law of Sines states that each side of a triangle divided by the sine of the angle opposite to it gives the same constant: a / sin(A) = b / sin(B) = c / sin(C) = 2R, where R is the circumradius of the triangle. When all three angles are known, the ratios a : b : c = sin(A) : sin(B) : sin(C) are fixed. This means if you know any one side, you can find the others by proportional scaling.

What is the inradius and how is it calculated?

The inradius (r) is the radius of the largest circle that fits entirely inside the triangle, touching all three sides. It is calculated as r = Area / s, where s is the semi-perimeter (half the perimeter). The inscribed circle is always tangent to each side at exactly one point. A larger inradius relative to the triangle means a more "compact" or "fat" triangle.

What is the circumradius and when is it useful?

The circumradius (R) is the radius of the circle that passes through all three vertices of the triangle. It equals a / (2 sin A), which is the same as b / (2 sin B) or c / (2 sin C) by the Law of Sines. It appears frequently in trigonometry, navigation (circumscribed circles around waypoints), and engineering design where a triangular frame must fit within a given circle.

How do I use this to solve a triangle from a map bearing?

If you know two compass bearings from a fixed baseline (a common surveying setup), you have two angles. The third angle is 180 minus their sum. You then have an AAA triangle. If the baseline length is known - as it is in triangulation - enter it as the known side to get all actual dimensions. This is the classic triangulation method used in surveying, cartography, and GPS positioning.

Sources

Written by Grace Mbeki, MSc Data Scientist & Educator · Nairobi, Kenya

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